As a Technical Artist. I am constantly learning and practicing my work in order to master and optimize art pipelines, I have a passion for understanding many facets of game development and enjoy driving projects to the finish line.
I have acted as Lead TA on:
Battleborn DLC
Borderlands 4 DLC
Shipped titles i have played a major role on include:
Call of Duty: Advanced Warfare
Call of Duty: Black Ops 3
Battleborn
Borderlands 3
Tiny Tina's Wonderlands
Borderlands 4
Other projects I have had an ancillary role in:
Duke Nukem 3D world tour (consulting)
Penn and Teller VR (consulting)
The Borderlands Movie (cameo extra)
Godfall (focus testing)
My skills include:
Strong familiarity with shipping titles in multiple versions of Radiant and Unreal
Experience with optimization for consoles including diagnostic tools (Pix / Razor / Renderdoc)
Working knowledge of DCC packages including Maya, 3ds Max, Photoshop, and the like.
Knowledge of industry specific tools like houdini and Substance Designer
Expert abilities in materials and shader authoring
Experience in unreal tool development
Experience in DCC tool development (Maxscript / MEL)
Experience in non DCC scripting for automation in Python or batch script
Fledgling knowledge of C++ and hlsl