we had to re-imagine what the veil would look like from space. i needed to work on this one pretty independently as it did not affect much of the game and in some ways was a larger ask in terms of purely number of elements needed, but I'm quite happy how this came out.
This consisted of a quite a few elements including the same veil effects as in the main game, but redone to work from the outside of the veil, two skyboxes that needed to blend together, the interior veil "fake" sky, the volumetric clouds on the planet, and the planet's material itself.